//-----------------------------------------------------------------------------
#ifndef __S3DXAIConstant_h__
#define __S3DXAIConstant_h__
//-----------------------------------------------------------------------------
#include "S3DXAIVariable.h"
//-----------------------------------------------------------------------------

//-----------------------------------------------------------------------------
namespace S3DX
//-----------------------------------------------------------------------------
{
    struct AIConstant
    {
        const char *pName           ;   // Name of the constant
        AIVariable  oValue          ;   // Value of the constant
        const char *pDescription    ;   // Description of the constant
        uint32      iReserved       ;   // Reserved, put 0
    } ;
}
//-----------------------------------------------------------------------------

//-----------------------------------------------------------------------------
#endif
//-----------------------------------------------------------------------------
